The npcs can be "male" as in using male names and male interact noises, from what I understand this is an issue with starbound's tenant system Technically the npcs are a different tenant from the vanilla SSVM human npc, I couldn't figure out how to make the animations work with four different head types, not a big deal in practice, the different head types all have a chance to spawn they still spawn with the same requirements digest, and non-digest versions, both will have some differences in dialogue the ability to hold two npcs in the stomach, not really anything special, a lot of npcs have it, but its worth mentioning. Dialogue for when you "rub" the human vore npc (as in, requesting to be eaten when they're full) (credits to the maker of the alsnapz npcs) Different dialogue depending on whether or not you requested to be eaten, for both eating, and the idle dialogue, I did my best to keep it somewhat generic due to the npc just being "generic human" (credits to the maker of the cecaelia npc) Cutebound eyes, They're a lot better for expressions, optional classic starbound eyes included in the download if you don't want that
Simple vore animation, nothing crazy, just three frames, but I like how it turned out There's actually a lot of different things you can do with npcs, some of the things I did with the human npc: Hey so I decided to goof around and upgrade the vore mod's human npc, partly because it was a very simple base, partly because its a very vanillla npc so a good number of people can enjoy it, and partly because of EngilbertSig3 's comment.