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Perk every level new vegas
Perk every level new vegas






perk every level new vegas

The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers.

perk every level new vegas

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave… Stuck in the middle are the residents of Nevada and the jewel in the desert the city of New Vegas. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. It’s pretty close you’ll never have enough Damage Threshold to block everything, and as long as you get up near 30 you can ensure that weaker foes and high DPS weapons won’t affect you too much… but it’s really hard to argue with the look of Elite Riot Armor. Elite Riot Gear, on the other hand, has 7 points of Damage Threshold over Joshua Graham’s Armor. So the trade-off with this perk is +3% Critical Hit Chance, faster movement, cheaper repairs (especially with Jury Rigging, almost everything can be used to repair Joshua Graham’s Armor) and this armor weighs 1/4th as much as Elite Riot Gear. The best Light Armor challenge to this is probably Joshua Graham’s Armor, which has a max Damage Threshold of 15 and a +3% Critical Hit Chance. An easy candidate for best armor in the game is the medium armor Elite Riot Gear, which has a max Damage Threshold of 22 and +5% Critical Hit Chance (among other bonuses which aren’t interesting). Of course, the issue here isn’t whether a +5% Critical Hit Chance is a good thing (it should be pretty uncontroversial) the real issue is whether Light Armor - with the aid of this perk - is worth anything.

perk every level new vegas

Sure, when you hit level 50 the reduction of critical hits will be eclipsed by whatever level 50 perk you pick… but the +5% Critical Hit Chance is still as good as Finesse. This perk gives you a +5% Critical Hit Chance and imposes a -25% Critical Hit Chance on your foes while wearing Light Armor. While wearing light armor you gain a +5 Critical Hit Chance and your enemies suffer a -25% Critical Hit Chance. Heavy armor just isn’t your thing, so you’ve learned to customize light armor for maximum benefit.








Perk every level new vegas